Procedural Philippine City Generator using Real World Road Network Data
A downloadable game for Windows
DESCRIPTION:
This is a Procedural Content Generation (PCG) application, built using Unreal, that was designed to generate cities that capture similarities of real-world Philippine cities. The application is more focused on getting the structural similarity of the generated cities be close with its real-world counterparts, with some effort being put on the aesthetic side. This application was designed to test the viability of procedural city generation as an alternate source for synthetic data, which is why some of the features help aid in that regard such as user control parameters, screenshot taking, and semantic segmentation rendering.
DEVELOPERS:
Manzano, Jacob
Miranda, Bruce
San Juan, Jan Carlo
Santiago, Jaso Jacob
Status | Released |
Platforms | Windows |
Authors | AppleJacks, Kiwi, JasoSantiago, jancarlosanjuan |
Genre | Simulation |
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